That means even though your project is set up with HDRP, VPE won't convert to HDRP, unless VisualPinball.Unity.Hdrp is added as a package as well. It actually can't, because that code is now part of VisualPinball.Unity.Hdrp. So you need to add two packages: The VPE (this) package, and the HDRP package. The same applies for URP. Patcher Changes HDRP is not supported. Standard render pipeline ready to use. URP/LWRP supported via included packages. Package contains: Models (with LODs): - 5 broadleaf trees (2150 - 5450 tris) - 5 birch trees (2300 - 4100 tris) - 5 fir trees (1550 - 2150 tris) - 5 dead trees (1000 - 2500 tris) - 3 grass models (40 - 100 tris) - 5 bushes (1500 - 2000 tris)
Find out more about Light And Shadows and our other projects : https://light-and-shadows.com...The asset contains 3 types of trees. Each type of tree use only two materials (leaf and bark). The trees have low overdraw with low drawcall usage. Features: • NEW! Added HDRP and URP Templates version 7.1.5 for Unity 2019.3.x. • NEW! Added HDRP and LWRP Templates version 6.9.0 for Unity 2019.2.x.